Controls and starting a run
Tap the game or the Jump button to jump. Tap again while airborne for a double-jump. Keyboard players can use Space or ↑, and P pauses the run.
Scoring and strategy
Collect spores close together to build a combo. Every tenth spore charges a temporary shield, so plan risky jumps for the seconds immediately after the shield activates.
Your first three practice goals
These are optional practice exercises, not extra in-game missions or rewards. Try one at a time so you can tell what improved.
- Use single jumps for the first obstacles. Notice where you take off and land instead of immediately spending your second jump.
- Add the double-jump only when you need extra airtime. A later second tap can help extend a crossing; two rapid taps leave less room to adjust.
- Try a collection run after a survival run. Watch the spore count and shield state, then compare whether the extra collecting improved your result.
A common mistake to avoid
Using both jumps on every obstacle leaves no recovery input. Keep the second jump available until you know your first arc will fall short.
Play comfortably on your screen
Open the game with the Play link, then use Fullscreen in the toolbar for more space. On phones, pause before changing orientation. On computers, click inside the game before using keyboard controls. Touch and keyboard availability differs by game; use the controls described above.
For a blank game, missing progress or trouble leaving fullscreen, visit player help. A TV browser may need a connected keyboard or pointer; a remote alone is not a substitute for the game’s controls.
